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Persistent Fantasy Browser RPG

Nexis

A persistent fantasy world where education, travel, and reputation matter as much as combat.

Nexis Version 1 is currently in Alpha testing and free for users to test. Major updates are scheduled for future releases, including substantial improvements and overhauls to selected systems. Try the current Alpha and share feedback as the project develops.

These are early testing versions, not finished releases. You may encounter bugs, incomplete features and changes as development progresses. The current Alpha experience does not represent the final product.

Version 1 · Alpha testing Test Nexis for free
Nexis gameplay screenshot

Nexis is a persistent browser RPG where players build an account over months, not minutes. There's no fixed class — education unlocks capability, careers and practical skills add specialization, and regional academies, equipment, housing and organizations layer identity on top. Travel takes real time and carries real risk. Cities have distinct markets and opportunities. Failure has consequences: hospital time, jail time, lost cargo. Everything a player does accumulates into a visible personal history.

Current Version 1 Alpha systems

01

Life Paths

Six origin identities — Explorer, Rogue, Magus, Merchant, Healer, Artisan — that shape how a character begins, never what they're allowed to become.

02

Education

The backbone of Nexis. Courses unlock entire categories of play: commerce, safe travel, civic access. Locked content always explains exactly what unlocks it.

03

Travel

Real-time journeys across five core cities, with transport tiers, cargo capacity, route danger, hired escorts, and server-resolved encounters.

04

Economy

A legal Market, a player-run Marketplace, and a separate Black Market — each gated by education, standing, and location.

05

Academies

Elite regional schools in each city. Eight ranks, forty days, one at a time — Academies are a commitment, not a course.

06

Skills & Combat

Practical mastery earned through repeated use, from first cast to evolved technique, feeding into server-resolved combat.

07

Organizations

Guilds for cooperative adventuring, Consortiums for player-run businesses — both with real treasuries, roles, and operations.

08

Legacy & Records

Achievements convert into permanent Legacy perks. Every choice is recorded into a persistent, personal history.

The next evolution of Nexis

Nexis Version 1 is the current playable Alpha, not the endpoint. A substantial next-generation evolution is in active development, including major architectural, gameplay, and world-system changes. Existing systems may be expanded, rebuilt, or replaced as that work matures.

Future changes will be published as they become sufficiently defined and tested, rather than presenting roadmap concepts as finished features.